Work Portfolio

Case studies from product management work — the problem, the tradeoffs, and what shipped. More being added over time.

✦ Featured Junglee Games

Audience Platform: Building the Growth Rails Junglee Ran On

Owning the internal lifecycle platform seven game teams ran on — consolidating a fragmented vendor stack, plus the risk and reliability work that kept it trustworthy at scale.

Problem

Fragmented vendor stack, capped A/B testing, no gamification tooling at all.

Strategy

In-house extensible platform with direct DB access; Maker Checker and RBAC after real incidents.

Outcome

₹2Cr/year saved; ₹30L+ fraud risk mitigated; 90% fewer user-reported issues.

Junglee Games

Timeline Missions: Moving Retention Across Seven Games

Turning a manual workaround into a native multi-day retention primitive, and shipping the feature that moved retention, player value, and revenue.

Problem

Missions produced engagement, not habit — no mechanic addressed return frequency.

Strategy

De-risked via a manual POC first; fixed quest-overlap revenue leakage as a platform rule.

Outcome

Up to 21.4% NGR lift, measured against a hidden-mission control group.

Loco

Building Subscriptions from Zero, Across Six Markets

A multi-phase 0→1 monetization system spanning content gating, flexible creator pricing, payment recovery, and moderation.

Problem

No subscription monetization or payments infrastructure existed.

Strategy

Split consent flows by jurisdiction; built recovery for soft vs. hard payment declines.

Outcome

Shipped in multiple phases; 34-signal instrumentation framework.

Loco

Quest Engine: From Brazil Pilot to a Self-Serve Growth Lever

A 0→1 gamification system built as the primary activation and retention lever, then iterated hard post-launch.

Problem

Needed an activation/retention lever for the Brazil launch, without relying on push.

Strategy

Configurable Retool backend + personalized, geo-filtered quests.

Outcome

5% task completion in pilot, zero push notifications.